Alternate
Ramming Rules
These rules reduce ramming resolution to a single die roll, and allow for
criticals such as guns being dismounted, paddlewheels damaged etc.
Collision Speed
This is calculated as before, as given on page 11.
Collision Damage
Each vessel then rolls 2d6 on the table below, adding all applicable modifiers
and compare with Alternate Table 6a. This gives the amount of damage inflicted upon the
vessel that the testing vessel has struck.
| Alternate Table 6. Ramming Damage |
Roll 2d6 and add modifiers |
| Testing Vessel |
| Ram Equipped Vessel Striking Bows on |
+2 |
| Small Vessel Striking Bows on |
-1 |
| Large Vessel Striking Bows on |
+1 |
| Very Large Vessel Striking Bows on |
+2 |
| Vessel Collided With |
| Light Hull Armour (not Monitor or Bow of Ram) |
-1 |
| Medium Hull Armour (not Monitor or Bow of Ram) |
-2 |
| Heavy Hull Armour (not Monitor or Bow of Ram) |
-3 |
| Heavy Hull Armour (not Monitor or Bow of Ram) |
-4 |
| Monitor |
-3 |
| Bow of Ram Equipped Vessel |
-4 |
| Struck in Bow/Stern Arc |
-1 |
| Struck in Broadside Arc |
+1 |
| Collision Speed |
| Slow (1-3 kts) |
-1 |
| Fast (7-9 kts) |
+1 |
| Very Fast (10 kts or more) |
+2 |
Compare this result to Alternate Table 6a. Ramming Damage
| Alternate Table 6a. Ramming Damage |
| Roll |
Result |
| 6 or less |
No Damage |
| 7 |
1d3 HDP |
| 8 |
1d3 HDP + Critical |
| 9 |
1d6 HDP + 1 Flooding |
| 10 |
1d6 HDP + 1 Flooding + Critical |
| 11 |
2d6 HDP + 1d6 Flooding |
| 12 |
2d6 HDP + 1d6 Flooding + Critical |
| 13 |
3d6 HDP + 2d6 Flooding |
| 14 |
3d6 HDP + 2d6 Flooding + Critical |
| 15 or more |
Vessel Breaks Up and Sinks !!! |
Roll the indicated amount of Hull damage, and flooding if indicated. If the
result indicates a critical, roll on the appropriate column on AlernateTable 6b. Ramming
Criticals
| Alternate Table 6b. Ramming Criticals |
| Roll |
Side Wheel
Vessel |
Stern Wheel
Vessel |
Other
Vessel |
| 1 or less |
Gun Dismounted |
Gun Dismounted |
None |
| 2 |
Machinery |
Gun Dismounted |
None |
| 3 |
Wheel |
Machinery |
Gun Dismounted |
| 4 |
Wheel |
Steering |
Gun Dismounted |
| 5 |
Gun Dismounted |
Wheel |
Machinery |
| 6 or more |
Steering |
Wheel |
Steering |
| +1 to roll if Bow arc, -1 to roll if Stern arc |
| Critical |
Effect |
| Gun Dismounted |
One gun (rolled randomly) is jolted from its mounting and put out
of action. It may not be re-mounted during the game and so is treated as permanently out
of action. |
| Machinery |
The Vessels engines are damaged by the blow. The vessel suffers 1d3
hits to the Machinery |
| Wheel |
The vessel's paddle wheel is struck. It suffers 2d6 damage to the
wheel nearest the colliding vessel. See Damage effects in the main rules for full
details. |
| Steering |
The vessel's steering gear is damaged. This is treated as a rudder
hit. See Damage effects in the main rules for full details. |
Example
The Virginia (Very Large) rams the Monitor (Medium) in the broadside at
Medium speed.
This gives a collision speed of Medium.
The Virginia's player rolls two dice, getting an 8. This gives a total of 12 (+2
Ram Equipped Vessel Striking Bows on, +2 Very Large Lessel Striking Bows on, -3 Monitor,
+1 Collided in Broadside Arc).
Looking on Table 6a. this gives a result of 2d6 HDP, 1d6 Flooding and a
critical.
Rolling for damage gives a 9 (4 and 5), and 3 flooding.
The Virginia's player rolls 1d6 on Table 6b. getting a 4 which indicates a gun becomes
dismounted.
The Monitor has taken 9 HDP, is flooding at 3 points per round and one of the
turret guns has come off its mounting and is out of action.
The Monitor then rolls for the damage to the Virginia, getting a 9 which gives a
4 (-4 for Bow of Ram Equipped Vessel, -1 for Bow Arc). Checking Table 6a, this gives no
damage.
The Virginia is unharmed.
If you have any comments on these rules modifications/expansions
contact:
rules@canis-publ.demon.co.uk